development of virtual reality (VR) and augmented reality (AR) technology are
poised to accelerate rapidly in
the next couple of years. This has led to an increase in demand for new
technology and peripheral devices that allows consumers
to seamlessly integrate VR and AR into their daily lives in a variety of ways.
Samsung has been actively seeking to fulfill this need with
numerous innovations. Consumers who are taking the journey with Samsung should
consider investing in Samsung
Galaxy cases that will not greatly increase the profile of the device so
that it is protected but not rendered unusable with companion technology such
The potential of VR when it comes to games is staggering.
Gaming on mobile platforms has already been firmly established, but adding the
ability to feel like one is actually in the center of the game takes it to an
entirely new level. There are currently more than 600 apps available that can
be optimized by using a VR headset like the Samsung Gear VR. There are
different packages but the one most popular with gamers comes with a
This Gear VR controller allows the gamer to use the device
seamlessly. It can be used as a gamepad with one hand and even has a trigger
built in to make simulated flights or fights more intuitive and realistic. For
those who want a more traditional console controller, companies are rapidly
deploying a variety of two hand controllers that have the ability to sync via
Bluetooth with different phones.
One of the most exciting innovations in the realm of gaming
are some of the newly released apps that allow users to interacted with each
other in a VR environment across platforms. It will be interesting to see how
this develops and if it will help VR be adopted by even greater numbers of
Gaming gets most of the attention from VR enthusiasts but
the potential in the entertainment sector is also exciting. Several television
and movie providers are making applications available for people to use their
VR headset to watch their favorite movies and television shows. Some of these
have the added feature of interactivity or the ability to rotate the angle.
However, even without interactive capability, these types of apps offer an
unprecedented opportunity to leverage one's phone into a fully functional movie
theater with remarkably crisp images.
Other apps bring music to life by bringing the viewer into
the heart of a live orchestra. The view is one most concert goers don't have
access to and the sound quality is impressive.
For those who prefer exploration as their entertainment
NASA, National Geographic, and BBC Earth are all putting out breathtaking
environments for users to explore with VR technology.
Perhaps the greatest potential in VR lies with education.
Renowned institutions such as Harvard University
are investing heavily in the future of VR and AR. They, and other institutions
of higher education, have realized the potential of the technology for their
students, staff, and the world.
At some point in the not too distant future it may be
possible for doctors to practice their surgical skills in a VR application
rather than waiting for a patient. Undergraduate medical students can be exposed
to an authentic medical environment that will allow them to get a feel for the
field of medicine long before they enter medical school in order to determine
if it is a good fit for them.
Students in grades K-12 will be able to take field trips to
foreign countries in hours to explore geographical features, culture, and
history in ways which are entirely unprecedented. Children in inner cities will
be able to visit working farms and learn about food sources far outside their
realm of experience. Children from rural communities will be able to walk the
streets of New York and experience the cultural diversity and fast pace in an
impactful way to more fully understand the wide range of life experiences
available within their own country.
As VR technology continues to advance the potential is
virtually limitless. The excitement from gamers, movie fans, and educators is
becoming increasingly palpable with each new iteration of virtual reality.