Virtualization Technology News and Information
Stories from the Front: Things That Go "Bump" in Desktop Virtualization Projects

At Liquidware Labs, we have the privilege of being able to talk to customers about their real-world implementations, and it always gets the most interesting when they move into production. First, let me explain why it gets “the most interesting” after customers move into production. What we’re learning is, that while a lot of companies do start out with an assessment of their physical environment and users, probably just as many don’t. They proceed with recommendations or reference architectures from their preferred vendors. They successfully go through a pilot with a control group of users. They roll out to production confidently and everything is great – for a while, maybe even a long while. But then, things change...

For example, management wants virtual desktops to support more users for better ROI. Application patches or upgrades happen. Or everyone needs to migrate to a new something, something because the old one is being retired. Or your company acquires a new company and guess what? You need to migrate all the new employees to virtual desktops, and they all need to work remotely.

Believe it or not, the hardest part of rolling out virtual desktops is not the early stages… it’s the subsequent stages when you find you are either dealing with the unexpected or have to plan for change. This is what happened to the following customers, and if any of this scenarios sound familiar to you, there’s hope, because we have a solution – Stratusphere UX – for what ails your virtual desktops. So, presenting six “stories from the front” where things did not go as planned...

How Many Monitors Are Too Many Monitors?

One company built out its virtual desktop environment based on vendor recommendations. However, a practice at the company was to routinely equip their power users with dual high-resolution monitors, which was not factored in the infrastructure design. Almost immediately, performance problems surfaced. Using Stratusphere UX, it was determined that the company had not taken into account the extra load on the infrastructure that multiple high resolution monitors would impose via the display protocol.


Read the entire article on Virtual Strategy Magazine.

Published Friday, March 30, 2012 7:00 PM by David Marshall
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