Industry executives and experts share their predictions for 2020. Read them in this 12th annual VMblog.com series exclusive.
By Tony Fernandes, founder, UEGroup
2020 Unconventional UX Predictions on what's next for Apple, UX and VR, and the Rise of XAI and Research
The
enablement and integration of technology continues to impact the User
Experience (UX), but the question we need to ask is; how are we advancing the
UX? We should stop depending on the industry standards of legacy brands, like
Apple, and its promise of the best experience. We should challenge the latest
tech trends across AR and AI and really define what are our best interactions.
Below are my thoughts and predictions on the role of brands, technologies and
processes will have on the UX in 2020.
1. APPLE WILL LOSE ITS ROLE AS THE
GOLD STANDARD FOR USABILITY
It has been a long time coming
but in terms of design and usability, Apple is moving backward not
forward. In terms of design, who can point at the new Mac Pro and say that
it doesn't look like a Soviet cheese grater? The rest of the products have
been static. For the iPhone, Apple has been asking us to be excited about
the fact that the back of comes in different colors and the icons are
flat. What has really improved? For usability, who loves all the dongles
that you need to buy now? Where are the LEDs that told you how much charge
you had on your laptop without opening it, where are the MagSafe plugs
that prevented damage when the cord is yanked? Who inherits the mantle as
the gold standard? Google! In the last 12 months, we have heard clients
asking for their products to be like Google's where in the past it was
Apple's. Shining examples of the Nest device experience and the Pixel
products are setting the new standard.
2. XAI WILL BECOME A THING
There is a lot
of hype about AI and machine learning. In many instances, that technology has
been in use for over a decade. This type of tech can be used behind the scenes
but it has now burst in the forefront in the form of deep fakes and other
potentially negative uses. As it becomes more visible and prominent, it will
also become scarier to people and the hype will begin to turn into concern and
rejection. To prevent adoption issues, user experiences that leverage AI and
machine learning will need to create a new level of transparency. This will be
achieved through a new field called Explainable Artificial Intelligence which
will introduce a new layer of UX design to digital experiences by the end of
2020.
3. AUGMENTED REALITY ON MOBILE PHONES WILL FADE AWAY
Remember
two years ago when there was a lot of noise about how the new generation of
mobile phones were introducing dual cameras that would take AR mainstream? Hmm.
What happened? Many people talk about the problem being that there are no
killer apps yet. It isn't killer apps that are the problem, it is killer pain.
When using AR on a mobile phone, you have to hold the phone in an unnatural
position: up in front of your face so you can see the graphics through the
video camera. It kills the arms and you most people can't do it for any more
than a few minutes. AR often gets confused with computer vision which provides
pattern recognition. That aspect will live on but having to hold your arms up
just to see a large arrow graphic superimposed over an image you can see with
your own eyes if you got the phone out of the way, will fade into serious
obscurity in 2020. However, AR will make a comeback by the end of 2020 in
relation to a new generation of AR glasses.
4. USER RESEARCH WILL BECOME NON-OPTIONAL
User testing
has become more mainstream over the last few years but some still hold out with
the philosophy that it is better to "get an MVP out there" and then refine
based on what is learned. That's a reasonable approach but not the best choice
economically. For an organization to write code and produce production designs
that they admit will likely have no chance means that the most expensive part
of the product development process (production of code, documentation, online
support material, marketing material, etc.) is put in a position of all being
thrown out. By doing user testing before putting it "out there" allows
product-improving changes to be made while it is still relatively inexpensive.
Yes, it still makes sense to put out new products and learn from the market but
it is bad business to do it without making refinements that are easy to find
and that can be done early when it is still inexpensive.
5. UX WILL STALL
The UX field has become
mainstream over the last few years but it has followed a very superficial
trajectory. Rather than being the field where complex usability problems are
solved, it has increasingly become a field focused on superficial, and often
purely visual, designs. Because so many people have come into the field being
taught skills at the superficial level, products are getting prettier but
harder to use. As a result, the organizations that invested in in-house UX
teams will be asking questions as we head into a 2020 recession. Smaller
organizations who hired lone wolf designers will realize that it takes a
cross-functional team to effectively achieve usability. The field as a whole
will start to experience a negative backlash by the end of 2020 that will
create the need to reinvent the field overall. The term UX will begin to
go out of fashion. As a result, organizations will increasingly start looking
outwardly for seasoned teams that can deliver the goods.
We're all working towards the same
goal, delivering the best UX. With the use of technology we can continue to
humanize design and driving the best UX.
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About the Author
Tony Fernandes is the founder of UEGroup
and a usability expert with more than 25 years of UX strategy, research and
design experience. Prior to founding UEGroup, Tony founded Netscape's User
Experience Group, the Apple/Claris Human Interface Group and organizations at
Lotus/IBM and Xerox PARC. He also launched various web and software ventures.
Tony speaks regularly and is the author of the book "Global Interface Design".