Nasuni Corporation announced support for the AWS for Games
initiative from Amazon Web Services (AWS) with Nasuni for Game Builds. Using
Amazon Simple Storage Service (Amazon S3) as the backend storage cloud, Nasuni
for Game Builds enables game developers and quality assurance (QA) testers to
rapidly share and quickly collaborate with teams around the globe on complex
game builds with large-scale assets, increasing gameplay quality and decreasing
development and testing time.
AWS for Games
is an initiative featuring services and solutions from AWS and AWS Partners,
built specifically for games customers. The initiative makes it easier for game
developers, publishers and platforms to select the right tools and partners to
build, run and grow their games. For customers looking to accelerate
deployments with solution-specific support, AWS for Games also identifies
dedicated AWS Game Tech industry specialists, AWS services and leading AWS
Partners in each solution area.
While well-known
management tools exist for developers to handle code and assets, today's games
are often developed by global teams using a follow-the sun development and
testing model. With legacy on-premises file shares, sharing artwork, game
assets, prototypes and builds among far-flung teams is a challenging process
that requires cumbersome sync or remote access tools, both of which can slow
development and testing cycles.
Nasuni for Game
Builds provides file data services built on Amazon S3. The gold copies of all
file data are stored centrally in object storage, while copies of the working
set are intelligently cached at the edge, delivering high-performance ‘local'
access from any location. Changes to the local copies are automatically
synchronized to Amazon S3 and then distributed to required edge locations.
Files-in-use are locked globally to prevent version control issues.
Often, legacy
on-premises backup approaches do not work for file data as the copy process
cannot keep up with the size of file data. Nasuni for Game Builds automatically
backs up all data on a schedule you set (as often as every few minutes) without
slowing down the production environment and recovery of even extremely large
files takes just minutes to execute.
As a result,
game development organizations can:
- Shorten time to release games up to 25%
and improve QA by increasing the number of builds available for testing each
week up to 30x.
- Share and collaborate on game builds
from anywhere without running out of capacity, and without compromising
performance or security.
- Cut costs up to 50% by reducing or
eliminating legacy on-premises file storage infrastructure. Meanwhile, game
developers can protect valuable intellectual property (IP) with the ability to
maintain unlimited copies.
- Ensure critical file data is protected
from ransomware and critical failure.
"Modern game
development requires large, global teams of developers, artists and testers
working in a follow-the-sun model," said John Capello, vice president of
strategy and field chief technology officer at Nasuni. "Nasuni works with AWS
to provide a cloud-native global file system that enables organizations to
easily share and collaborate on very large game files while also protecting
them from corruption and loss, all while cutting the total cost of game storage
in half."